BDSM has become an umbrella term for certain kinds of erotic behavior between consenting adults. There are various subcultures under this umbrella term and distinct difference between these subcultures. Terminology for roles varies widely within the various BDSM subcultures. Top and dominant are widely recognized for those partner(s) in the relationship or activity who are, respectively, the physically active or controlling participants. Bottom and submissive are widely recognized terms for those partner(s) in the relationship or activity who are, respectively, the physically receptive or controlled participants. The interaction between tops and bottoms—where physical or mental control of the bottom is surrendered to the top—is sometimes known as power exchange, whether in the context of an encounter or a relationship.
BDSM actions can often take place during a specific period of time agreed to by both parties, referred to as "play", "a scene" or "a session". Participants usually derive pleasure from this, even though many of the practices—such as inflicting pain or humiliation or being restrained—would be unpleasant under other circumstances. Explicit sexual activity, such as sexual penetration, may occur within a session, but is not essential. Such explicit sexual interaction is seen only rarely in public play spaces, and it is sometimes specifically banned by the rules of a party or playspace. Whether it is a public "playspace"—ranging from a party at an established community dungeon to a hosted play "zone" at a nightclub or social event—the parameters of allowance can vary. Some restrict a policy of panties/nipple tape for women (underwear for men) and some allow full nudity with explicit sexual interaction allowed.
The fundamental principles for the exercise of BDSM require that it should be performed with the informed consent of all involved parties. Since the 1980s, many practitioners and organizations have adopted the motto (originally from the statement of purpose of GMSMA—a gay SM activist organization) "safe, sane and consensual", commonly abbreviated as "SSC", which means that everything is based on safe activities, that all participants be of sufficiently sound/sane mind to consent, and that all participants do consent. It is mutual consent that makes a clear legal and ethical distinction between BDSM and such crimes as sexual assault or domestic violence.
Some BDSM practitioners prefer a code of behavior that differs from "SSC" and is described as "risk aware consensual kink" (RACK), indicating a preference for a style in which the individual responsibility of the involved parties is emphasized more strongly, with each participant being responsible for his or her own well-being. Advocates of RACK argue that SSC can hamper discussion of risk because no activity is truly "safe", and that discussion of even low-risk possibilities is necessary for truly informed consent. They further argue that setting a discrete line between "safe" and "not-safe" activities ideologically denies consenting adults the right to evaluate risks vs rewards for themselves; that some adults will be drawn to certain activities regardless of the risk; and that BDSM play—particularly higher-risk play or edgeplay—should be treated with the same regard as extreme sports, with both respect and the demand that practitioners educate themselves and practice the higher-risk activities to decrease risk. RACK may be seen as focusing primarily upon awareness and informed consent, rather than accepted safe practices. Consent is the most important criterion here. The consent and compliance for a sadomasochistic situation can be granted only by people who can judge the potential results. For their consent, they must have relevant information (extent to which the scene will go, potential risks, if a safeword will be used, what that is, and so on) at hand and the necessary mental capacity to judge. The resulting consent and understanding is occasionally summarized in a written "contract", which is an agreement of what can and cannot take place.
In general, BDSM play is usually structured such that it is possible for the consenting partner to withdraw his or her consent during a scene; for example, by using a safeword that was agreed on in advance. Use of the agreed safeword (or occasionally a "safe symbol" such as dropping a ball or ringing a bell, especially when speech is restricted) is seen by some as an explicit withdrawal of consent. Failure to honor a safeword is considered serious misconduct and could even change the sexual consent situation into a crime, depending on the relevant law, since the bottom has explicitly revoked his or her consent to any actions that follow the use of the safeword. For other scenes, particularly in established relationships, a safeword may be agreed to signify a warning ("this is getting too intense") rather than explicit withdrawal of consent; and a few choose not to use a safeword at all. This is sometimes the case for "punishment scenes" between master/slave couples or for some extreme or edgeplay scenes which may include abductions, rape play, or interrogation. This scene dynamic may be referred to as "consensual nonconsent". In some scenes or relationships it may be impossible for consent to be withdrawn in the middle of a scene, or the bottom may have the ability to revoke consent for a relationship as a whole, but not for a particular scene.
Safety
Aside from the general advice related to safe sex, BDSM sessions often require a wider array of safety precautions than vanilla sex (sexual behavior without BDSM elements). In theory, to ensure consent related to BDSM activity, pre-play negotiations are commonplace, especially among partners who do not know each other very well. In practice, pick-up scenes at clubs or parties may sometimes be low in negotiation (much as pick-up sex from singles bars may not involve much negotiation or disclosure). Ideally, these negotiations concern the interests and fantasies of each partner and establish a framework of both acceptable and unacceptable activities. This kind of discussion is a typical "unique selling proposition" of BDSM sessions and quite commonplace. Additionally, safewords are often arranged to provide for an immediate stop of any activity if any participant should so desire.
Safewords are, by definition, not commonly used words during any kind of play. Words such as no, stop, and don't, are often not appropriate as a safeword if the roleplaying aspect includes the illusion of non-consent. A safeword is a word or phrase, usually something both parties can remember and recognize and not a word that might be used playfully during a scene (such asstop or don't), that is called out when things are either not going as planned or have crossed a threshold one cannot handle. The most commonly used safewords are red and yellow, with redmeaning that play must stop immediately, and "yellow" meaning that the activity needs to slow down. At most clubs and group-organized BDSM parties and events, Dungeon monitors(DMs) provide an additional safety net for the people playing there, ensuring that house rules are followed and safewords respected.
BDSM participants ideally are expected to understand practical safety aspects. For instance, they are expected to recognize that parts of the body can be damaged, such as nerves and blood vessels by contusion, or that skin that can be scarred. Using crops, whips, or floggers, the top's fine motor skills and anatomical knowledge can make the difference between a satisfying session for the bottom and a highly unpleasant experience that may even entail severe physical harm. The very broad range of BDSM "toys" and physical and psychological control techniques often requires a far-reaching knowledge of details related to the requirements of the individual session, such as anatomy, physics, and psychology. Despite these risks, BDSM activities usually result in far less severe injuries than sports like boxing and football, and BDSM practitioners do not visit emergency rooms any more often than the general population.
It is necessary to be able to identify each person's psychological "squicks" or triggers in advance to avoid them. Such losses of emotional balance due to sensory or emotional overload are a fairly commonly discussed issue. It is important to follow participants' reactions empathetically and continue or stop accordingly. For some players, sparking "freakouts" or deliberately using triggers may be a desired outcome. Safe words are one way for BDSM practices to protect both parties. However, partners should be aware of each other's psychological states and behaviors to prevent instances where the "freakouts" prevent the use of safewords.
BDSM actions can often take place during a specific period of time agreed to by both parties, referred to as "play", "a scene" or "a session". Participants usually derive pleasure from this, even though many of the practices—such as inflicting pain or humiliation or being restrained—would be unpleasant under other circumstances. Explicit sexual activity, such as sexual penetration, may occur within a session, but is not essential. Such explicit sexual interaction is seen only rarely in public play spaces, and it is sometimes specifically banned by the rules of a party or playspace. Whether it is a public "playspace"—ranging from a party at an established community dungeon to a hosted play "zone" at a nightclub or social event—the parameters of allowance can vary. Some restrict a policy of panties/nipple tape for women (underwear for men) and some allow full nudity with explicit sexual interaction allowed.
The fundamental principles for the exercise of BDSM require that it should be performed with the informed consent of all involved parties. Since the 1980s, many practitioners and organizations have adopted the motto (originally from the statement of purpose of GMSMA—a gay SM activist organization) "safe, sane and consensual", commonly abbreviated as "SSC", which means that everything is based on safe activities, that all participants be of sufficiently sound/sane mind to consent, and that all participants do consent. It is mutual consent that makes a clear legal and ethical distinction between BDSM and such crimes as sexual assault or domestic violence.
Some BDSM practitioners prefer a code of behavior that differs from "SSC" and is described as "risk aware consensual kink" (RACK), indicating a preference for a style in which the individual responsibility of the involved parties is emphasized more strongly, with each participant being responsible for his or her own well-being. Advocates of RACK argue that SSC can hamper discussion of risk because no activity is truly "safe", and that discussion of even low-risk possibilities is necessary for truly informed consent. They further argue that setting a discrete line between "safe" and "not-safe" activities ideologically denies consenting adults the right to evaluate risks vs rewards for themselves; that some adults will be drawn to certain activities regardless of the risk; and that BDSM play—particularly higher-risk play or edgeplay—should be treated with the same regard as extreme sports, with both respect and the demand that practitioners educate themselves and practice the higher-risk activities to decrease risk. RACK may be seen as focusing primarily upon awareness and informed consent, rather than accepted safe practices. Consent is the most important criterion here. The consent and compliance for a sadomasochistic situation can be granted only by people who can judge the potential results. For their consent, they must have relevant information (extent to which the scene will go, potential risks, if a safeword will be used, what that is, and so on) at hand and the necessary mental capacity to judge. The resulting consent and understanding is occasionally summarized in a written "contract", which is an agreement of what can and cannot take place.
In general, BDSM play is usually structured such that it is possible for the consenting partner to withdraw his or her consent during a scene; for example, by using a safeword that was agreed on in advance. Use of the agreed safeword (or occasionally a "safe symbol" such as dropping a ball or ringing a bell, especially when speech is restricted) is seen by some as an explicit withdrawal of consent. Failure to honor a safeword is considered serious misconduct and could even change the sexual consent situation into a crime, depending on the relevant law, since the bottom has explicitly revoked his or her consent to any actions that follow the use of the safeword. For other scenes, particularly in established relationships, a safeword may be agreed to signify a warning ("this is getting too intense") rather than explicit withdrawal of consent; and a few choose not to use a safeword at all. This is sometimes the case for "punishment scenes" between master/slave couples or for some extreme or edgeplay scenes which may include abductions, rape play, or interrogation. This scene dynamic may be referred to as "consensual nonconsent". In some scenes or relationships it may be impossible for consent to be withdrawn in the middle of a scene, or the bottom may have the ability to revoke consent for a relationship as a whole, but not for a particular scene.
Safety
Aside from the general advice related to safe sex, BDSM sessions often require a wider array of safety precautions than vanilla sex (sexual behavior without BDSM elements). In theory, to ensure consent related to BDSM activity, pre-play negotiations are commonplace, especially among partners who do not know each other very well. In practice, pick-up scenes at clubs or parties may sometimes be low in negotiation (much as pick-up sex from singles bars may not involve much negotiation or disclosure). Ideally, these negotiations concern the interests and fantasies of each partner and establish a framework of both acceptable and unacceptable activities. This kind of discussion is a typical "unique selling proposition" of BDSM sessions and quite commonplace. Additionally, safewords are often arranged to provide for an immediate stop of any activity if any participant should so desire.
Safewords are, by definition, not commonly used words during any kind of play. Words such as no, stop, and don't, are often not appropriate as a safeword if the roleplaying aspect includes the illusion of non-consent. A safeword is a word or phrase, usually something both parties can remember and recognize and not a word that might be used playfully during a scene (such asstop or don't), that is called out when things are either not going as planned or have crossed a threshold one cannot handle. The most commonly used safewords are red and yellow, with redmeaning that play must stop immediately, and "yellow" meaning that the activity needs to slow down. At most clubs and group-organized BDSM parties and events, Dungeon monitors(DMs) provide an additional safety net for the people playing there, ensuring that house rules are followed and safewords respected.
BDSM participants ideally are expected to understand practical safety aspects. For instance, they are expected to recognize that parts of the body can be damaged, such as nerves and blood vessels by contusion, or that skin that can be scarred. Using crops, whips, or floggers, the top's fine motor skills and anatomical knowledge can make the difference between a satisfying session for the bottom and a highly unpleasant experience that may even entail severe physical harm. The very broad range of BDSM "toys" and physical and psychological control techniques often requires a far-reaching knowledge of details related to the requirements of the individual session, such as anatomy, physics, and psychology. Despite these risks, BDSM activities usually result in far less severe injuries than sports like boxing and football, and BDSM practitioners do not visit emergency rooms any more often than the general population.
It is necessary to be able to identify each person's psychological "squicks" or triggers in advance to avoid them. Such losses of emotional balance due to sensory or emotional overload are a fairly commonly discussed issue. It is important to follow participants' reactions empathetically and continue or stop accordingly. For some players, sparking "freakouts" or deliberately using triggers may be a desired outcome. Safe words are one way for BDSM practices to protect both parties. However, partners should be aware of each other's psychological states and behaviors to prevent instances where the "freakouts" prevent the use of safewords.
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